A new way of experiencing film
Abyss is an eye-tracking interactive short film, where choices are subconsciously made by what you hold your gaze on. Contrary to active interactive films that disrupt visual continuity by adding invasive gaming world devices, Abyss is capable of maintaining an immersive visual experience. Through eye-tracking technology the user will be capable of making seamless choices throughout the film.
Abyss meets the balance between active and passive immersive film. Abyss utilizes the user’s gaze in the choice-making process instead of button inputs which require physical interaction. Each choice is made aware to the user by subtle use of audio and visual associative cues throughout the film. This gives the user the ability to immersive themselves within interactive film without disengaging from the viewing experience.
Thomas's role within the project revolved heavily around the implementation of the choice system, eye-tracking software and webpage.
Laura’s role within the project centered around the development of the story structure and narrative, video production and sound design.
Emanuele’s role within the project was in video production, cinematography, UX design, colour grading and the overall aesthetic of the project.